Wednesday, July 29, 2009

Dog Walk All Finished

So that Dog walk is more or less finished. There are still some things that could be tightened up but since it was my project for last week I had to upload it in the state it was in. You can check it out here.

The camera angle is the reverse of what I had in the blocking but it shouldn't make a whole lot of difference.

~Chris

Monday, July 20, 2009

How my brain works for animation

I'm working on a canine walk cycle right now and a quadruped is something that I haven't animated much of for a while now. There was a dog character in each of the last two shows that I worked on but the shots that I got with the little fuzzballs were few and far between.

I've always been really attracted to quadruped locomotion because it just looks so cool. The perfect balance of movement in the front and hind quarters is so smooth and elegant. More so with some animals, less so with others.

Anyway, I cracked open my Muybridge books to study the phases of the walk and I noticed that if you can understand where the strides come into play and how the energy radiates down the spine from the hips to the head, it gets you a long way towards animating a successful walk. I've seen people animate these things in a really automated, computationally heavy way but that really doesn't work for me. I like to figure out what's happening on each extreme and really push and explore the possibilities in the pose before I start getting into the Graph Editor because it's a completely different part of the brain that goes into that initial building of the performance.

The Graph Editor, awesome though it may be, requires a large amount of resources from your Left Brain and if my Left Brain is working hard my Right Brain tends to not add much to the situation. That's why I have to work in a very systematic way. First this, then this. Okay, now that this is done, move on to this, and so on.

Anyway, I'm just rambling now. Check out the playblast of my blocking for the canine walk and draw your own conclusions.



I'll just finish by saying that this is the work flow that I follow about 99.9% of the time:

Heavy, in-depth blocking of Keys, Extremes, Breakdowns, and sometimes more detailed bits depending on the scenario. Then I switch gears to work in the Graph Editor, which is a pretty painless process due to the extensive blocking. Then I tackle the face with a similar approach and... BAM!... done.

I'll post more videos of this walk cycle as it becomes more complete. It's my project for this week so hopefully you should be able to see it fully animated by Friday or Saturday... schedules permitting.

~Chris

Wednesday, July 08, 2009

Jibber Jabber: First two episodes

The first two episodes of Jibber Jabber have been made available online in their entirety!

Check them out here!

~Chris

Tuesday, July 07, 2009

OFFICE NINJA


I was telling a buddy of mine about the AWESOME POWER of hand dryers in the washrooms in Japan. These things must be nuclear powered or something because they are so powerful that they dry your hands in about five seconds. The gust, no, the surge of air that comes out of these things actually pushes your hands down with its gale force wind.

Anyway, one thing led to another and the drawing of the hand dryer turned into a chubby office ninja with a cheesy Karate Kid head band, naturally.

~Chris

Thursday, July 02, 2009

Jibber Jabber in French

I just thought I'd take a second to post this. It's the first episode of Jibber Jabber, a cartoon that I worked on a couple years ago except this version is all in French! Now that may seem random, but this is the website for Canal J, a popular cartoon station in France.

Enjoy!